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Squid Guarding | Red Light Green Light 💥

Squid Guarding | Red Light Green Light 💥

A Roblox experience owned by Unbound Project.

ShooterENSquid GameRole ReversalFPS

Squid Guarding | Red Light Green Light 💥 is a shooter experience created on 2025-05-25. It has accumulated 7,307,626 lifetime visits and 348,463 favorites. The game currently has 1 player online and holds an 87% like percentage. The description notes the game is in BETA mode and inspired by Skinwalkers, featuring reversed roles where players act as guards against NPC rule-breakers.

Description (written by the developer; not a statement by this register)

Game is still in BETA mode, expect bugs! Play in PC for the best experience! 💻 Welcome to Guarding 🦑 In this twisted version of Squid Game, the roles are reversed—you’re the guard, and the “players” are NPCs trying to break the rules! 😈 Can you hold the line and survive all 10 days? [How To Play] • Watch closely during Red Light, Green Light! 🚦 • Spot and eliminate any rule-breakers! ❌ • Use your weapons wisely—some may save you in the final moments 🔫 • Survive waves of increasing amount of NPCs 📈 • Eliminate or be eliminated 💀 Inspired by Skinwalkers. Stay sharp. Stay alive. Can you survive 10 DAYS? 💪 Play to find out! 🎮 Tags: FPS, Tower Defense, Skinwalkers, Dead rails, Squid Game

Last updated by the developer 29 May 2026, 13:44 UTC.

1
playing (measured 10 Aug 2026, 17:04 UTC)
7,307,626
lifetime visits
87%
liked (8,014 👍 / 1,175 👎)
348,792
favourites (47.7 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Infinite Ammo
499 R$
[SALE] Permanent Minigun
299 R$
Bigger Sack!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,869,123 · 100.0% win
First Win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3587no change
13 Aug 2026, 22:3487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.