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Squid Guarding | Red Light Green Light 💥

Squid Guarding | Red Light Green Light 💥

A Roblox experience owned by Unbound Project.

ShooterENSquid GameRole ReversalFPS

Squid Guarding | Red Light Green Light 💥 is a shooter experience created on 2025-05-25. It has accumulated 7,307,626 lifetime visits and 348,463 favorites. The game currently has 1 player online and holds an 87% like percentage. The description notes the game is in BETA mode and inspired by Skinwalkers, featuring reversed roles where players act as guards against NPC rule-breakers.

Description (written by the developer; not a statement by this register)

Game is still in BETA mode, expect bugs! Play in PC for the best experience! 💻 Welcome to Guarding 🦑 In this twisted version of Squid Game, the roles are reversed—you’re the guard, and the “players” are NPCs trying to break the rules! 😈 Can you hold the line and survive all 10 days? [How To Play] • Watch closely during Red Light, Green Light! 🚦 • Spot and eliminate any rule-breakers! ❌ • Use your weapons wisely—some may save you in the final moments 🔫 • Survive waves of increasing amount of NPCs 📈 • Eliminate or be eliminated 💀 Inspired by Skinwalkers. Stay sharp. Stay alive. Can you survive 10 DAYS? 💪 Play to find out! 🎮 Tags: FPS, Tower Defense, Skinwalkers, Dead rails, Squid Game

Last updated by the developer 29 May 2026, 13:44 UTC.

1
playing (measured 10 Aug 2026, 17:04 UTC)
7,307,626
lifetime visits
87%
liked (8,135 👍 / 1,213 👎)
352,952
favourites (48.3 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Infinite Ammo
499 R$
[SALE] Permanent Minigun
299 R$
Bigger Sack!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,911,914 · 100.0% win
First Win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:4787no change
22 Oct 2026, 22:4587no change
12 Oct 2026, 22:3987no change
2 Oct 2026, 22:3887no change
22 Sept 2026, 22:3787no change
12 Sept 2026, 22:3787no change
2 Sept 2026, 22:3687no change
23 Aug 2026, 22:3587no change
13 Aug 2026, 22:3487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.