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๐Ÿ‘‘๐Ÿ‘’ [upd] Rococo Victorian Royal Outfits

๐Ÿ‘‘๐Ÿ‘’ [upd] Rococo Victorian Royal Outfits

A Roblox experience owned by meetme.

RoleplayENAvatar CustomizationFashion/Outfit ShopUGC Catalog

Description (written by the developer; not a statement by this register)

๐Ÿ’ธ Free private servers to reduce lags! ๐ŸงธWelcome to rococo outfits ideas ! ๐Ÿ› Customize your avatar and save your outfit to roblox ๐Ÿ›’All purchases made in-game will be available in your Roblox inventory & can be used in all games. โญ All outfits inspired by the public! โ—๏ธโ—๏ธ Not all clothes owned by us, Most ugc made by talented creators, full credits to them (IF YOU WANTED TO BE TAKEN DOWN ANY ACCESORIES OR CLOTHES , SEND MESSAGE ON ROBLOX, WILL BE REMOVED ASAP) tags - Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Harajuku , Hair Combo , Catalog , Outfit Loader , Fits , Matching Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Da Hood, dh style, Matching Outfit Ideas , y2k , Steal Outfits , Mall , Homestore , girl fits outfits , Catalog Avatar Creator , girl outfit ideas ,Royal , Y2K, Rococo, Victorian era, Lana Core, La Francaise, 18th Century , Costume Reenactment Marie Antoine , Ballet Breeze 888

Last updated by the developer 28 Apr 2026, 18:10 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
122,684
lifetime visits
89%
liked (414 ๐Ÿ‘ / 53 ๐Ÿ‘Ž)
4,897
favourites (39.9 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome80,349 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8915 August 2026 โ€” 89 % liked25 August 2026 โ€” 89 % liked4 September 2026 โ€” 89 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 88โ€“90 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:4889no change
25 Aug 2026, 09:1889no change
15 Aug 2026, 09:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.