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Troll Mega Tower

Troll Mega Tower

A Roblox experience owned by Birdie Games.

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Troll Mega Tower is an adventure experience created on 2025-05-25. It has recorded 864,189 lifetime visits and 937 favorites. The current player count is 0. The experience holds a 79% like percentage. The description mentions a free slap hand and bomb.

Description (written by the developer; not a statement by this register)

Welcome to Troll Mega Tower 👋 You get a free slap hand and a free bomb 💣 Good luck making it to the end!

Last updated by the developer 15 Jun 2026, 13:47 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
864,189
lifetime visits
79%
liked (855 👍 / 230 👎)
936
favourites (1.1 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Electric Slap
100 R$
Admin
100 R$
God Slap Hand
100 R$
Mini Slap
100 R$
Void Slap
100 R$
Fire Slap
100 R$
Sword
75 R$
Rainbow Magic Carpet
50 R$
Gravity Coil
25 R$
Speed Coil
25 R$
Grapple Hook
10 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome280,290 · 0.00% win
Win · other18,901 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4679no change
14 Aug 2026, 16:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.