Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Smack IQ Tower 💢🧠

Smack IQ Tower 💢🧠

A Roblox experience owned by Fascination Studios!.

PuzzleENIQ testTower climbingPuzzle

Smack IQ Tower 💢🧠 is a puzzle experience created on 2025-05-25. It has recorded 22,813,561 lifetime visits and 64,028 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description indicates players can earn Diamond Smack by beating the tower. The experience is noted as fully original and protected by federal intellectual property law.

Description (written by the developer; not a statement by this register)

Welcome to the Smack IQ Tower! Can you beat this tower with your IQ? 🧠 Beat the tower for Diamond Smack! 💎 Watch out, people can smack you down! 💢 Group: https://www.roblox.com/communities/35533537 Note: This game was made entirely from scratch, is fully original, and is protected by federal intellectual property law.

Last updated by the developer 15 Jul 2025, 17:01 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
22,813,561
lifetime visits
92%
liked (54,909 👍 / 4,535 👎)
64,005
favourites (2.8 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,299 R$
Glitch Smack [OP]
879 R$
Rainbow Carpet 🌈
649 R$
Rainbow Smack 🌈
399 R$
Ghost Invisible 👻
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Smack IQ Tower! · welcome11,604,733 · 0.00% win
You beat the tower! · progression221,563 · 0.00% win
You beat the Banana Obby! · progression122,699 · 0.00% win
You beat the Zap Obby! · progression121,881 · 0.00% win
You beat the Tongue Obby! · progression71,549 · 0.00% win
You beat the Ice Obby! · progression70,891 · 0.00% win
You beat the Noob Obby! · progression47,075 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3492no change
23 Aug 2026, 16:1992no change
13 Aug 2026, 16:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.