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Strongest Punch Ever 🥊

Strongest Punch Ever 🥊

A Roblox experience owned by Man Made Games.

Clicker & idleENclickerstrength simulationsatisfying effects

Description (written by the developer; not a statement by this register)

Smash the ground with pure power and watch the world shake! Lift to build strength, then slam the ground to unleash insane force. The stronger you get, the crazier the impact! 🌍💣 🔥 What To Do: 🏋️ Lift to build massive strength 👊 Punch the ground to cause huge shockwaves 💨 Watch the damage grow as your power rises 🚀 Unlock new dumbbells and see how far your punch can go! Simple. Addictive. Satisfying. Are you ready to punch your way to legend? Tags: Punch, Lift, Strength, Power, Box, Boxing, Gloves, Bars, Meter, Dumbbell

Last updated by the developer 10 Oct 2025, 18:47 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
488,045
lifetime visits
96%
liked (6,562 👍 / 240 👎)
51,443
favourites (105.4 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
349 R$
Double Gems
349 R$
Double Power
299 R$
Double Cash
249 R$
Auto Lift
199 R$
Auto Punch
199 R$
Starter Pack
99 R$
Double Weight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome280,373 · 0.00% win
1K Power · progression114,979 · 0.00% win
10K Power · progression66,400 · 0.00% win
100K Power · progression47,234 · 0.00% win
1M Power · progression29,009 · 0.00% win
500M Power · progression2,918 · 0.00% win
1B Power · other2,449 · 0.00% win
10B Power · other547 · 0.00% win
100B Power · progression100 · 0.00% win
1T Power · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 October 2026 — 96 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0296no change
14 Aug 2026, 21:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.