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Aurelia's Difficulty Chart Obby

Aurelia's Difficulty Chart Obby

A Roblox experience owned by Zunachuu.

ObbyENdifficulty chartprogressionplaytested

Description (written by the developer; not a statement by this register)

✨Welcome to Aurelia's DCO! This obby gets harder and harder as you progress. Currently featuring 80 stages of a variety of obstacles and difficulties from Effortless to Hard! Gameplay is pretty easy tho. .gg/7WkF9cs8m2 for updates and sneak peeks. ⚠️ Press 'R' to reset 📈 Your progress saves so you can always return to the last stage you completed! ✅High-effort All stages were playtested. Stuck? Find a youtube tutorial or buy a skip stage for 50 robux! ❤️Contributors: Aurelia (@aurelqae) : Owner Fraud (fraud) : yeah he was there and did things AlexDev (@alexprofisional2) : Scripter 🎉Version 1.3 - NHELV (20 new stages) - BADGES tags(ignore) - jtoh rdco mdco adco cdco zdco DCO wallhop glitch obby hard obby difficulty chart obby impossible obby

Last updated by the developer 13 Aug 2026, 19:36 UTC.

0
playing (measured 15 Aug 2026, 04:38 UTC)
4,986
lifetime visits
79%
liked (110 👍 / 30 👎)
90
favourites (18.1 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

just give me the robux broooo ohhhh my godddd
175 R$
big yahu
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Coughing Baby · welcome514 · 0.00% win
Gustave · progression357 · 0.00% win
Green Mizuki · progression318 · 0.00% win
Ginger · progression267 · 0.00% win
NHELV · progression139 · 0.00% win
Meet the Dev · welcome30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.517 August 2026 — 78 % liked27 August 2026 — 78 % liked16 September 2026 — 79 % liked17 August 202616 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 23:0779+1
27 Aug 2026, 22:5378no change
17 Aug 2026, 22:5178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.