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[NEW🎀] MIWA KO! MATCHING OUTFITS

[NEW🎀] MIWA KO! MATCHING OUTFITS

A Roblox experience owned by Miwa ko!.

RoleplayENoutfit matchingaesthetic fashionavatar customization

Description (written by the developer; not a statement by this register)

Welcome to Miwa ko! - Matching outfits Find the perfect look for you and your duo. like and favorite if you liked the game pls join my group for any announcements: https://www.roblox.com/es/communities/35382670/Miwa-ko all purchases stay in your inventory. ♱ outfits by: @hwshida ♱ build by @hwshida (dm 4 commissions) ♱ Models: @Awchoie @meizwis and @buwnni gfx: S1MMERV1BEZ ♱ ugc credited to original creators. ♱ I do not own any ugc items. You can also use these commands /Korblox for removal requests, leave a message on the group wall or dm me tags (ignore :3 ): Outfits, Outfit Ideas, Hair Style, Matching Fits, Aesthetic, Catalog, Emo Outfits, Outfit Loader, Hair Combos, DH, Matching Outfits, Catalog Editor, Hair, Homestore Try On, Scene Outfits, Goth Outfits, Outfit Store, Hair Combo, Gothic Outfits, Matching, Alternative Fashion, Outfit Shop Hair Combos, Steal Outfits, Fits, Avatars, Alt Fashion, Outfit Shop. Aesthetic looks, Matching outfits, Outfit ideas shop

Last updated by the developer 22 Jun 2026, 23:39 UTC.

1
playing (measured 10 Aug 2026, 23:35 UTC)
77,424
lifetime visits
82%
liked (179 👍 / 39 👎)
2,369
favourites (30.6 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

600 wt
858 R$
250 wt
358 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,092 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5082no change
15 Aug 2026, 13:4982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.