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Bots & Muskets "Bloxmart edition"

Bots & Muskets "Bloxmart edition"

A Roblox experience owned by Bitrix Development.

ShooterENrevolutionary warbot combatcomedy

Bots & Muskets "Bloxmart edition" is a shooter experience created on 2025-05-25. It has recorded 721,229 lifetime visits and 7,336 favorites. The current player count is zero. The experience holds an 83% like percentage. It is categorized under the shooter genre within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

//Remaining public for archival purposes\\ B&M, bloxmart edition, like it looks good but uhhhhhh.... 🙄 Gosh, musket games take themselves too seriously... 🤖 Fight... Bots, with muskets? 🎥 Experience, somewhat cinematic cutscenes! 🤣 A hilariously inaccurate take of the American Revolutionary War! 👍 Enjoyed the game? Remember to like and favorite for future updates! ⭐

Last updated by the developer 24 Dec 2025, 02:26 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
721,229
lifetime visits
83%
liked (4,353 👍 / 910 👎)
7,334
favourites (10.2 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The war continues... · other124,698 · 100.0% win
You're fired! · other52,637 · 38.1% win
Snuffed rebellion. · other43,677 · 38.1% win
Remember Bloxston. · other0 · 0.00% win
Judgement! · other0 · 0.00% win
The great deceiver. · other0 · 0.00% win
Is there no one who can help us? · other0 · 0.00% win
Unscathed. · progression0 · 0.00% win
To ashes we fall. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1583no change
14 Aug 2026, 18:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.