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Grow a Nuke 💣

Grow a Nuke 💣

A Roblox experience owned by Bomb Community.

SimulatorENincrementaloffline progressexplosion simulation

Grow a Nuke 💣 is a simulator experience created on 2025-05-25. The title has accumulated 743,066 lifetime visits and holds 2,016 favorites. Current player count is zero. The game maintains a 59% like percentage. Updates include new nukes, expanded leveling, and a map unlock at level 50.

Description (written by the developer; not a statement by this register)

💣 Welcome to Grow a Nuke 💣 A game where you can literally grow nukes, explode them and even more coming in the future ! Your bombs literally grow offline ! ⭐ New update 💣 : - 2 New Nukes 💣: Atomic bomb : Divine Nuke 55-150 : Outatime - New levels of exp, you can now go up to level 50 ! - New map 🏠 : Nuketown, unlock it at level 50 ! Fixed an issue where players could place their nukes on the invisible walls

Last updated by the developer 21 Dec 2025, 20:17 UTC.

0
playing (measured 11 Aug 2026, 04:51 UTC)
743,066
lifetime visits
59%
liked (672 👍 / 473 👎)
2,018
favourites (2.7 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Open Multiple Seed Packs
450 R$
Starter Pack
350 R$
x2 Exp
350 R$
Explode Multiple Bombs
250 R$
x2 money
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome355,777 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0059no change
14 Aug 2026, 17:5159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.