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Raise a Gubby

Raise a Gubby

A Roblox experience owned by ham bur bur republic.

Clicker & idleENclickerpet simulationidle

Description (written by the developer; not a statement by this register)

Adopt your very own Gubby and raise it from a silly fish into a money-dropping legend! Click to earn cash, feed your Gubby, unlock ridiculous upgrades, and build a world full of weird decorations, powerful items, and hidden secrets. Gubby gets stronger as you do! 💵 Click for cash and upgrade your income 🎁 Buy upgrades like Floppa, hats, statues, and more 🏆 Unlock achievements for crazy buffs 🍔 Feed Gubby to keep it happy and productive 💥 Discover explosive events and game-changing milestones How rich can you become? HUGE CREDITS TO FORSAKEN

Last updated by the developer 23 Mar 2026, 00:00 UTC.

0
playing (measured 27 Aug 2026, 09:16 UTC)
3,817
lifetime visits
71%
liked (15 👍 / 6 👎)
19
favourites (5.0 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 09:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extended Server
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Cash · other1,584 · 100.0% win
Fed Gubby · collection438 · 0.00% win
First Upgrade · other419 · 0.00% win
AutoClicker · collection206 · 0.00% win
1K Cash · collection176 · 0.00% win
House · collection110 · 0.00% win
HouseDecorations · collection8 · 0.00% win
1m Cash · collection6 · 0.00% win
1b cash · collection1 · 0.00% win
1 Rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.