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Five Nights At The Warehouse

Five Nights At The Warehouse

A Roblox experience owned by FULG Studios.

HorrorENFNAF fangamesurvival horrorwarehouse setting

Description (written by the developer; not a statement by this register)

Welcome to Roblox's! It's a... Warehouse, again! Maybe this time, it will be different.. This is FNAR 3, the last game. Five Nights At The Warehouse is Five Nights At Roblox Plus (You are not required to play the other games to understand this one) Game released on: May 30, 2025 ❗Five Nights At The Warehouse is a FNAF (Five Nights at Freddy's by Scott Cawthon) fangame❗ 🖥️Game made by: Fulger59🖥️ Additional Help: bloodbonniekingnoob1 📚Press "H" or "L2" while in game to show/hide KeyBindings📚 ⚠️Warning: This game contains loud noises and flashing lights. This is yes, suitable for all audiences with an average IQ⚠️ 🔊Most of the sounds are from FNAF by Scott Cawthon Some music from Five Nights At Candy's by Emil Macko🔊 👍Don't forget to like!👍 👍And Join the group for further support!👍

Last updated by the developer 8 Aug 2026, 20:45 UTC.

3
playing (measured 10 Aug 2026, 14:47 UTC)
245,563
lifetime visits
94%
liked (651 👍 / 39 👎)
22,345
favourites (91.0 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:474first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$
Donation
100 R$
Donation
10 R$
Donation
5 R$
Donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Five Nights At Roblox Plus · other168,856 · 100.0% win
Night 1 · progression11,603 · 2.0% win
Night 2 · progression6,212 · 1.3% win
Night 3 · progression4,321 · 1.3% win
Bloxy Cola · other4,026 · 1.7% win
Cheezburger · other3,664 · 2.8% win
Slash · other3,507 · 1.3% win
Night 4 · progression3,006 · 0.40% win
Roblox Plushie · collection2,997 · 1.3% win
Boop! · other2,883 · 1.3% win
Noob Plushie · collection2,526 · 1.3% win
Builderman Plushie · collection2,204 · 0.90% win
Cleetus Plushie · collection1,891 · 0.70% win
Night 5 · progression1,874 · 0.40% win
Spider Plushie · collection1,776 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.515 August 2026 — 95 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:5394no change
25 Aug 2026, 03:0294-1
15 Aug 2026, 02:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.