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Long Obby 1127 Stages 🌈

Long Obby 1127 Stages 🌈

A Roblox experience owned by GeorgesINC.

ObbyENparkourrainbow theme1127 stages

Description (written by the developer; not a statement by this register)

Long Obby 1127 Stages is the ultimate adventure for obby lovers! Get ready to jump, dodge, and race through 1,127 exciting stages filled with colorful platforms, tricky obstacles, and fun surprises. Whether you're a beginner or a pro, this obby is designed to be easy to learn but mega fun to master! 🌟 Features: 🚀 Tons of unique stages to explore! 🎨 Bright, rainbow-themed levels to keep you engaged. 😃 Relaxing and enjoyable gameplay—perfect for all skill levels! 🏆 Challenge yourself to complete all 1,127 stages! Are you ready to take on the ultimate obby challenge? Jump in and start your adventure today! Tags: Obby, Parkour, Mega Fun, Easy, Rainbow, Music

Last updated by the developer 1 Jul 2025, 02:13 UTC.

0
playing (measured 25 Aug 2026, 09:33 UTC)
12,858
lifetime visits
66%
liked (23 👍 / 12 👎)
32
favourites (2.5 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 09:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
500 R$
Grapple Hook
250 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing!! · welcome10,434 · 0.00% win
50 stages · progression984 · 0.00% win
100 stages! · progression468 · 0.00% win
500 Stages · progression44 · 0.00% win
1000 stages · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666967.525 August 2026 — 69 % liked25 October 2026 — 66 % liked25 August 202625 October 2026
2 measurements spanning 61 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 11:3266-3
25 Aug 2026, 21:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.