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Troll Bubble Tower

Troll Bubble Tower

A Roblox experience owned by iZai Roblox.

ObbyENtower climbobstacle avoidancetroll mechanics

Troll Bubble Tower is an obby experience created on 2025-05-25. It has recorded 1,193,875 lifetime visits and 231,473 favorites. The experience holds a 93% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

💣 TROLL BUBBLE TOWER 💣 Welcome to the most annoying tower in Roblox! Climb your way up while dodging exploding bubbles that can go BOOM anytime! 💥 Think fast, jump smart... or get blasted! 😵 🎈 What makes it fun? BOOM bubbles that love to troll you Unexpected traps and funny surprises Crazy, challenging levels full of laughs 🎁 WANT A BONUS? Join our IZAI ROBLOX group to get a Special Member Role in-game! 👉 Join here! 😈 Ready to get trolled? Climb the tower and survive the chaos!

Last updated by the developer 30 Jun 2025, 06:24 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
1,193,875
lifetime visits
93%
liked (832 👍 / 67 👎)
231,471
favourites (193.9 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
349 R$
Slap
249 R$
SpeedCoil
99 R$
Banana
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

badge · other772,988 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0793no change
14 Aug 2026, 14:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.