Sword Randomizer [soon]
A Roblox experience owned by KSFU.
Fighting & PvPENRNG mechanicsSword fightingPvP battles
Sword Randomizer [soon] is a fighting-pvp experience created on 2025-05-26. The game has accumulated 838,313 lifetime visits and 32,852 favorites. It maintains an 88 percent like percentage. Currently, zero users are playing the experience. The title indicates an upcoming release status.
Description (written by the developer; not a statement by this register)
🍀 LIKE THE GAME = LUCK 🍀 ❗️WEEKLY LIVE EVENTS❗️ WELCOME TO SWORD RANDOMIZER Roll for powerful swords, unlock legendary loot, and dive into action-packed battles! It is either fight or be defeated. YOU WILL GET BUX EVERY 5 MINUTES YOU PLAY! ⭐️ CURRENT UPDATE: 9 ⭐️ ⚔️ Battle other players! 💰 Collect streaks & bounty to rise to the top! 🎩 Purchase hats and potions to aid you in fighting! 🍀 Test your luck! — What will you roll today? Controls: R to roll (PC) — R2 to roll (Console) ⚠️ WE DO NOT APPEAL BANS IF YOU CHEAT. ⚠️ Made by Ultimatum Studio. Tags: Swordfight, Swords, Fighting, PVP, RNG, Cutscenes, Trolling
Last updated by the developer 16 Jun 2026, 10:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:03 | 88 | no change |
| 24 Aug 2026, 17:02 | 88 | no change |
| 14 Aug 2026, 17:01 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.