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Sword Randomizer [soon]

Sword Randomizer [soon]

A Roblox experience owned by KSFU.

Fighting & PvPENRNG mechanicsSword fightingPvP battles

Sword Randomizer [soon] is a fighting-pvp experience created on 2025-05-26. The game has accumulated 838,313 lifetime visits and 32,852 favorites. It maintains an 88 percent like percentage. Currently, zero users are playing the experience. The title indicates an upcoming release status.

Description (written by the developer; not a statement by this register)

🍀 LIKE THE GAME = LUCK 🍀 ❗️WEEKLY LIVE EVENTS❗️ WELCOME TO SWORD RANDOMIZER Roll for powerful swords, unlock legendary loot, and dive into action-packed battles! It is either fight or be defeated. YOU WILL GET BUX EVERY 5 MINUTES YOU PLAY! ⭐️ CURRENT UPDATE: 9 ⭐️ ⚔️ Battle other players! 💰 Collect streaks & bounty to rise to the top! 🎩 Purchase hats and potions to aid you in fighting! 🍀 Test your luck! — What will you roll today? Controls: R to roll (PC) — R2 to roll (Console) ⚠️ WE DO NOT APPEAL BANS IF YOU CHEAT. ⚠️ Made by Ultimatum Studio. Tags: Swordfight, Swords, Fighting, PVP, RNG, Cutscenes, Trolling

Last updated by the developer 16 Jun 2026, 10:08 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
838,313
lifetime visits
88%
liked (9,783 👍 / 1,362 👎)
32,840
favourites (39.2 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
More Bux
179 R$
Lucky Rolls
159 R$
Custom Chat Color
139 R$
Faster Roll
129 R$
Frequent Quests
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other389,545 · 0.00% win
D · other203,128 · 0.00% win
R · other203,049 · 0.00% win
W · other202,905 · 0.00% win
! · other202,116 · 0.00% win
O · other201,924 · 0.00% win
5 Kills · other124,337 · 0.00% win
10 Kills · other82,491 · 0.00% win
50 Kills · other19,440 · 0.00% win
100 Kills · progression7,958 · 0.00% win
The Ancient Blade · other984 · 0.00% win
S I N · other574 · 0.00% win
500 Kills · progression572 · 0.00% win
1,000 Kills · progression158 · 0.00% win
Complete A Quest · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0388no change
24 Aug 2026, 17:0288no change
14 Aug 2026, 17:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.