Unnamed Fighting Game
A Roblox experience owned by The Children of Nelson.
Fighting & PvPENfightingsekiro-inspiredmelee combat
Description (written by the developer; not a statement by this register)
say "tutorial" to get a list of controls OOOOR look here and learn: Controls: F - Block (perfect blocks look like dodges, pretend you're playing Sekiro) Q + WASD - Dash R (when orange bar on the bottom is full) - Power Attack (super buggy and barely works though unfortunately) M1 - Punch E - Kick Ctrl + M1 - Heavy Punch Ctrl + E - Heavy Kick say "/e sit" in to sit down on chairs unequip/reequip your style to get out of chairs Console controls: Dodge - L2 Block - Hold L2 Ctrl - Hold R2 Punch - ButtonX Kick - ButtonB Heavy Punch - Ctrl + ButtonX Heavy Punch - Ctrl + ButtonB Power Attack - ButtonY
Last updated by the developer 20 Jun 2026, 05:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.