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Unnamed Fighting Game

Unnamed Fighting Game

A Roblox experience owned by The Children of Nelson.

Fighting & PvPENfightingsekiro-inspiredmelee combat

Description (written by the developer; not a statement by this register)

say "tutorial" to get a list of controls OOOOR look here and learn: Controls: F - Block (perfect blocks look like dodges, pretend you're playing Sekiro) Q + WASD - Dash R (when orange bar on the bottom is full) - Power Attack (super buggy and barely works though unfortunately) M1 - Punch E - Kick Ctrl + M1 - Heavy Punch Ctrl + E - Heavy Kick say "/e sit" in to sit down on chairs unequip/reequip your style to get out of chairs Console controls: Dodge - L2 Block - Hold L2 Ctrl - Hold R2 Punch - ButtonX Kick - ButtonB Heavy Punch - Ctrl + ButtonX Heavy Punch - Ctrl + ButtonB Power Attack - ButtonY

Last updated by the developer 20 Jun 2026, 05:46 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
206,511
lifetime visits
59%
liked (864 👍 / 589 👎)
3,448
favourites (16.7 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat a Developer! · progression97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5915 August 2026 — 59 % liked14 September 2026 — 59 % liked24 September 2026 — 59 % liked4 October 2026 — 59 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 08:3759no change
24 Sept 2026, 08:3659no change
14 Sept 2026, 06:2059no change
15 Aug 2026, 04:0859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.