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[UPD] Slap Hanger Tower

[UPD] Slap Hanger Tower

A Roblox experience owned by J33E.

ObbyENtowerobbyslap mechanic

[UPD] Slap Hanger Tower is an obby experience created on 2025-05-26. It currently has 1 player and 17,003,203 lifetime visits. The game holds 2,049,257 favorites and a 94% like percentage.

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO SLAP HANGER TOWER! 🔥 Climb, dodge, and SLAP your way through a chaotic tower full of danger, fun, and flying players! Only the best can reach the top... or find what's hidden along the way. 👀 🕵️ MANY SECRETS ARE HIDDEN THROUGHOUT THE TOWER... Can you discover them all? 👍 LIKE AND FAVORITE THE GAME TO SHOW SUPPORT! 🛠️ Updates, secrets, and new features coming soon! TAGS: OBBY, TOWER, SLAP, HANGER, PARKOUR, FUN, BATTLES, PVP, SECRETS, CHAOS (Inspired by Slap Tower)

Last updated by the developer 25 Jul 2026, 10:57 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
17,003,203
lifetime visits
94%
liked (22,252 👍 / 1,539 👎)
2,049,504
favourites (120.5 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
800 R$
VERY GIANT HANGER
500 R$
Flying Carpet
300 R$
Rainbow Hanger
250 R$
Electric Hanger
150 R$
Fire Hanger
100 R$
Gravity Coil
80 R$
Speed Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome8,510,787 · 100.0% win
FINISH · progression294,113 · 14.0% win
MEET THE OWNER · other4,714 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3894no change
23 Aug 2026, 17:2094no change
13 Aug 2026, 17:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.