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EMO, IGARI HOMESTORE + PHOTOROOMS

EMO, IGARI HOMESTORE + PHOTOROOMS

A Roblox experience owned by moodwear.

RoleplayENavatar customizationaesthetic fashionoutfit shop

Description (written by the developer; not a statement by this register)

Please join the group to be entered into a giveaway! Updating this game frequently to reduce bugs and enhance playability <3 Support is v appreciated!! tags; Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, dh style, Matching Outfit Ideas , pick me , emo , y2k , clothes , avatar outfits , outfits, avatar, avatars, applecore, mori, coquette, dollette

Last updated by the developer 9 Jun 2025, 01:53 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
3,676
lifetime visits
71%
liked (5 👍 / 2 👎)
60
favourites (16.3 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(PERMANENT) 10% Payout in MOODWEAR
5,000 R$
(PERMANENT) 5% Payout in MOODWEAR
2,500 R$
r
800 R$
INSANE SUPPORT!!!!11!!1!
250 R$
HUMONGOUS SUPPORT!!
100 R$
Huge Support!!
50 R$
Big Support!
25 R$
Support!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thankz 4 Joining!! · welcome3,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.