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Rainbow Tower

Rainbow Tower

A Roblox experience owned by 치왕 스튜디오ㅣchiwang studio.

OtherENtowerchiwang studioupdate suspension

Rainbow Tower is an 'other' genre Roblox experience created on May 26, 2025. The game has accumulated 1,953,039 lifetime visits and holds 475 favorites. Currently, 0 users are playing. The like percentage stands at 52%. The description notes that updates were suspended on June 19th and are scheduled to resume on September 28th, with development attributed to Chiwang Studio.

Description (written by the developer; not a statement by this register)

Shutdown = Update/Bug Fix Hello, this is Rainbow Tower. As of June 19th, Rainbow Tower updates have been suspended. We will resume updates on September 28th. Providing unique gameplay. - All developers at Chiwang Studio

Last updated by the developer 13 Apr 2026, 10:39 UTC.

0
playing (measured 10 Aug 2026, 22:47 UTC)
1,953,039
lifetime visits
52%
liked (46 👍 / 43 👎)
475
favourites (0.2 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD mod pass
800 R$
시스템 구매
500 R$
sword pass
85 R$
speed coil pass
65 R$
donationㅣ기부
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clear · other298 · 0.00% win
Pancake · other104 · 0.00% win
nightmare mode · progression16 · 0.00% win
jjong13022 · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.