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[BARA] Forlorn Blizzard Land

[BARA] Forlorn Blizzard Land

A Roblox experience owned by Group Charon.

Social & hangoutENhangoutsnow environmentchill

Description (written by the developer; not a statement by this register)

◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇ An isolated place with blizzard snow storming forever ◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇ A small island where you and friends can chill in cold, keep close with each other and keep yourself warm. ◇ Chilly snow environment ◇ Immerse in sorrow atmosphere ◇ Freezing howling wind ◇ A warm hideout in cave! Tags: Bara, Blizzard, Chill, Cold, Hangout, Hug, Knight, Snow

Last updated by the developer 17 Aug 2026, 07:31 UTC.

0
playing (measured 18 Aug 2026, 03:17 UTC)
15,672
lifetime visits
94%
liked (170 👍 / 11 👎)
224
favourites (14.3 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

TEN MINUTES · progression29 · 89.9% win
ONE HOUR · progression26 · 77.5% win
TWELVE HOURS · progression17 · 49.6% win
ONE DAY · other13 · 40.3% win
Clockwork · other3 · 6.2% win
One of the pillars · other3 · 6.2% win
ONE WEEK · progression3 · 6.2% win
Timemaster · other2 · 3.1% win
Spent it for the great cause · other2 · 3.1% win
Perfect donator · other2 · 3.1% win
Forlorn Musk · other2 · 3.1% win
ONE MONTH · progression1 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.518 August 2026 — 93 % liked28 August 2026 — 93 % liked7 September 2026 — 94 % liked17 September 2026 — 94 % liked27 September 2026 — 94 % liked7 October 2026 — 94 % liked17 October 2026 — 94 % liked18 August 202617 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 03:2094no change
7 Oct 2026, 03:1994no change
27 Sept 2026, 03:1994no change
17 Sept 2026, 03:1894no change
7 Sept 2026, 03:1894+1
28 Aug 2026, 03:1793no change
18 Aug 2026, 03:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.