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[UPDATE 5] Schedule 2

[UPDATE 5] Schedule 2

A Roblox experience owned by Lunarcade.

TycoonENlogisticscitymanagement

Description (written by the developer; not a statement by this register)

💼 Build your network 🌆 Explore the city 📦 Manage production & delivery 🔧 Upgrade your warehouse and machines. 🚓 Avoid getting caught ⚠️ BETA ACCESS — expect bugs & missing features. Full release coming soon!

Last updated by the developer 27 Jul 2026, 20:27 UTC.

0
playing (measured 12 Aug 2026, 08:30 UTC)
2,136
lifetime visits
86%
liked (191 👍 / 31 👎)
204
favourites (95.5 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA Access Badge · other374 · 100.0% win
First Time In · welcome316 · 100.0% win
Group Member · social210 · 100.0% win
Initial Transaction · other190 · 100.0% win
Dan’s Regular · progression132 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.