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Grab!

Grab!

A Roblox experience owned by very legal games.

MinigamesENmultiplayerphysics-basedchaos

Description (written by the developer; not a statement by this register)

🎮 Grab! Get Ready To Be Grabbed! Welcome to Grab! a multiplayer game where chaos is just part of the fun. 🧲 Key Features: Multiplayer chaos with friends or random players Unique grab mechanics Frequent updates with new maps Can you be the most annoying grab! Player

Last updated by the developer 4 Jun 2026, 11:19 UTC.

0
playing (measured 31 Aug 2026, 14:16 UTC)
577
lifetime visits
100%
liked (11 👍 / 0 👎)
5
favourites (8.7 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Grab Reach
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

owner guy · other42 · 0.00% win
First 100 Grabs · collection14 · 0.00% win
Lava Land... · progression14 · 0.00% win
Are You Counting This? · other14 · 0.00% win
I've Already Lost Count · progression13 · 0.00% win
Just Getting Started · progression11 · 0.00% win
500 Grabbers · collection11 · 0.00% win
Dude? · other9 · 0.00% win
Uncounted Grabs · progression9 · 0.00% win
Eternal Grabs · other9 · 0.00% win
Stop Grabbing People · other9 · 0.00% win
Almost Competing With God · other8 · 0.00% win
Competing With God · progression6 · 0.00% win
Alpha Player · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.