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[🛒] Grow a Market

[🛒] Grow a Market

A Roblox experience owned by OutGames Studio.

TycoonENtycoonbusiness simulationidle mechanics

[🛒] Grow a Market is a tycoon experience created on 2025-05-26. The game has accumulated 2,207,758 lifetime visits and holds 5,611 favorites. Currently, zero users are playing. The title maintains a 96% like percentage. Players build markets, attract customers, and upgrade stands to earn cash through sales and package deliveries.

Description (written by the developer; not a statement by this register)

🛒 Welcome to Grow a Market! ☀️ Build and grow your own market: • Attract customers and make sales! 👥 • Upgrade your market by buying better stands! 📈 • Deliver packages to earn cash! 📦 ▬ How To Play ▬ • Buy stands from shop • Equip stand you want to place • Click anywhere in your plot to place your stand • Wait for customers to come and earn cash! ▬ Boosts ▬ 👑 Premium players get +20% income! 👦 Get +5% income per friend playing with you! ▬ Controls ▬ [🖥️] PC : 'LeftClick' Place | 'R' Rotate | 'B' Backpack [📱] MOBILE : "Rotate" and "Place" buttons [🎮] CONSOLE : 'Y' Place | 'X' Rotate | 'DPad Up' Backpack Your market keeps making money and attracting customers while you're offline! ⭐

Last updated by the developer 21 Jun 2026, 17:48 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
2,207,758
lifetime visits
96%
liked (7,780 👍 / 314 👎)
5,610
favourites (2.5 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Income
399 R$
VIP Customers
249 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome1,124,414 · 0.00% win
First Stand · other893,817 · 0.00% win
First Customer · other861,725 · 0.00% win
First Delivery · progression700,921 · 0.00% win
First Milestone · progression402,380 · 0.00% win
Growing Market · other294,494 · 0.00% win
Cash Grower · other250,041 · 0.00% win
Advanced Seller · other247,727 · 0.00% win
Ambitious Investor · other154,500 · 0.00% win
Skilled Seller · other123,228 · 0.00% win
Serious Market · other117,292 · 0.00% win
Millionaire · other88,696 · 0.00% win
Quality Service · other44,419 · 0.00% win
Seasoned Seller · other34,797 · 100.0% win
Elite Marketer · other24,020 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.