[🛒] Grow a Market
A Roblox experience owned by OutGames Studio.
TycoonENtycoonbusiness simulationidle mechanics
[🛒] Grow a Market is a tycoon experience created on 2025-05-26. The game has accumulated 2,207,758 lifetime visits and holds 5,611 favorites. Currently, zero users are playing. The title maintains a 96% like percentage. Players build markets, attract customers, and upgrade stands to earn cash through sales and package deliveries.
Description (written by the developer; not a statement by this register)
🛒 Welcome to Grow a Market! ☀️ Build and grow your own market: • Attract customers and make sales! 👥 • Upgrade your market by buying better stands! 📈 • Deliver packages to earn cash! 📦 ▬ How To Play ▬ • Buy stands from shop • Equip stand you want to place • Click anywhere in your plot to place your stand • Wait for customers to come and earn cash! ▬ Boosts ▬ 👑 Premium players get +20% income! 👦 Get +5% income per friend playing with you! ▬ Controls ▬ [🖥️] PC : 'LeftClick' Place | 'R' Rotate | 'B' Backpack [📱] MOBILE : "Rotate" and "Place" buttons [🎮] CONSOLE : 'Y' Place | 'X' Rotate | 'DPad Up' Backpack Your market keeps making money and attracting customers while you're offline! ⭐
Last updated by the developer 21 Jun 2026, 17:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.