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Italian Brainrot Obby 🧠

Italian Brainrot Obby 🧠

A Roblox experience owned by lol games...

ObbyITbrainrotmorphssound effects

Italian Brainrot Obby 🧠 is a Roblox obstacle-course (obby) game, created in 2025. Players work through a course of jumps and obstacles toward an end goal. It has been visited 34,740,081 times over its lifetime, carries a 73% like rating, and has 3,419,519 favorites, with 67 players active at last count.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Italian Brainrot Obby! Run, jump and slide through this awesome colorful obby! 🌈 Beat stages to unlock new Italian Brainrot morphs and hear their iconic sounds! 🧠🔊 👍 Like + ⭐ Favorite the game + 👥 Join the group "lol games.." = Free Reward! https://www.roblox.com/groups/12208023/lol-games 💎 Roblox Premium Benefits: Free Reward! 💾 Progress Saves! 🎯 Stage Count: 101

Last updated by the developer 15 Sept 2025, 16:29 UTC.

67
playing (measured 10 Aug 2026, 13:52 UTC)
34,740,081
lifetime visits
73%
liked (1,654 👍 / 614 👎)
3,446,726
favourites (99.2 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Carpet
799 R$
Slap Hand
499 R$
Grapple Hook
399 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,147,799 · 100.0% win
Finished Obby · progression3,750,221 · 41.5% win
First Rebirth · progression900,551 · 13.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7323 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked1 November 2026 — 73 % liked11 November 2026 — 73 % liked23 August 202611 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 15:4873no change
1 Nov 2026, 15:3273no change
22 Oct 2026, 15:3073no change
12 Oct 2026, 15:2273no change
2 Oct 2026, 15:2173no change
22 Sept 2026, 15:2073no change
12 Sept 2026, 15:1973no change
2 Sept 2026, 15:1673no change
23 Aug 2026, 15:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.