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Italian Brainrot Obby 🧠

Italian Brainrot Obby 🧠

A Roblox experience owned by lol games...

ObbyITbrainrotmorphssound effects

Italian Brainrot Obby 🧠 is a Roblox obstacle-course (obby) game, created in 2025. Players work through a course of jumps and obstacles toward an end goal. It has been visited 34,740,081 times over its lifetime, carries a 73% like rating, and has 3,419,519 favorites, with 67 players active at last count.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Italian Brainrot Obby! Run, jump and slide through this awesome colorful obby! 🌈 Beat stages to unlock new Italian Brainrot morphs and hear their iconic sounds! 🧠🔊 👍 Like + ⭐ Favorite the game + 👥 Join the group "lol games.." = Free Reward! https://www.roblox.com/groups/12208023/lol-games 💎 Roblox Premium Benefits: Free Reward! 💾 Progress Saves! 🎯 Stage Count: 101

Last updated by the developer 15 Sept 2025, 16:29 UTC.

67
playing (measured 10 Aug 2026, 13:52 UTC)
34,740,081
lifetime visits
73%
liked (1,643 👍 / 611 👎)
3,441,552
favourites (99.1 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Carpet
799 R$
Slap Hand
499 R$
Grapple Hook
399 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,121,595 · 100.0% win
Finished Obby · progression3,743,172 · 27.5% win
First Rebirth · progression898,106 · 11.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7323 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3073no change
12 Oct 2026, 15:2273no change
2 Oct 2026, 15:2173no change
22 Sept 2026, 15:2073no change
12 Sept 2026, 15:1973no change
2 Sept 2026, 15:1673no change
23 Aug 2026, 15:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.