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[📃TUTORIAL📃] Ice Incremental

[📃TUTORIAL📃] Ice Incremental

A Roblox experience owned by Critical Team.

SimulatorENincrementalclickerice theme

Description (written by the developer; not a statement by this register)

🧊 Welcome to Ice Incremental 🧊 🧊 Collect ice 📊 Buy upgrades to progress further 🔓 Level up to unlock new buildings 🔎 Discover new features 🎯 Climb the leaderboards ⭐ Join our group "Critical Team" for +4 Speed and Chat Tag 📢 Join our discord server for news, sneak-peeks, giveaways and more ⚒️ Credits @Artemcrytich - Owner, Scripter @limonatorinfinity - Co-Owner, Graphics Designer @Badubiy - UI Designer @olo322111 - Builder @mygirlcupid - Tester

Last updated by the developer 5 Dec 2025, 23:00 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
73,950
lifetime visits
68%
liked (111 👍 / 52 👎)
353
favourites (4.8 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Rewards
699 R$
x2 Stats
499 R$
x2 Rune Luck
349 R$
x2 Rune Speed
299 R$
Auto Fight
149 R$
+10 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome57,769 · 0.00% win
Frost · other6,569 · 0.00% win
Hibernation · other3,364 · 0.00% win
Dive · other922 · 0.00% win
Lightning Ice · other433 · 0.00% win
Stone · other327 · 0.00% win
Gold · other263 · 0.00% win
Fighting · other142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.