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[🧬] Evolution Incremental [UPDATE 3]

[🧬] Evolution Incremental [UPDATE 3]

A Roblox experience owned by Fun Games Studios ᅠ.

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Description (written by the developer; not a statement by this register)

Click to collect DNA and upgrade your life forms! Prestige to unlock new creatures and powerful boosts. • CODES: UPDATE3 | 1200LIKES | UPDATE2 | 600LIKES 🎉 New Update: New Area New Drones 2x Luck & Bulk Event 🚀 Bug fixes & gameplay changes 📈 Features: • Click → Upgrade → Prestige → Evolve • Faster resets, stronger boosts • Offline progress • Premium bonuses • Console friendly

Last updated by the developer 24 May 2026, 10:26 UTC.

0
playing (measured 10 Aug 2026, 23:48 UTC)
267,236
lifetime visits
81%
liked (1,285 👍 / 311 👎)
1,964
favourites (7.3 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
799 R$
VIP
499 R$
2x Stats
450 R$
x2 Rune Luck
349 R$
+3 Rune Bulk
249 R$
Better Potions
175 R$
+2 Rune Bulk
149 R$
More Walkspeed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome156,463 · 0.00% win
DNA · other148,068 · 0.00% win
Cells · other58,388 · 0.00% win
Organisms · other16,220 · 0.00% win
Alpha · other14,608 · 0.00% win
Bacteria · other2,781 · 0.00% win
Mutation · other1,584 · 0.00% win
Evo Core · other415 · 0.00% win
Morph Essence · collection8 · 0.00% win
Thought Seed · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.