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Legend's Legacy II

Legend's Legacy II

A Roblox experience owned by Nuuklir Powered.

Social & hangoutENsocial deductionhidden rolesmultiplayer

Description (written by the developer; not a statement by this register)

Legend's Legacy II is a social deduction game with split intentions & decisions. Every role has a hidden ability, but not everyone is telling the truth. You'll need to observe, deceive, and sabotage to lead your team to victory. LEGEND: Eliminate the Hunter without harming Civilians. Immune to the Hunter, but not to killing Civilians. HUNTER: Hunt down Civilians one by one—but you can't kill the Legend. Silent and deadly with a knife. Play the long game. CIVILIANS: Survive the round—help the Legend uncover the Hunter. Collect tokens, deceive and manipulate. AFFILIATE: Your job is to help the Hunter win the round. Sabotage by cutting the power, deceive and manipulate. LEGACY: Whoever picks up the gun after the Legend falls. You're armed, dangerous, and mortal. No second chances. Inspired by 'The Legend' by Curosity Like, favorite and join the group!

Last updated by the developer 18 Jul 2026, 23:22 UTC.

0
playing (measured 19 Aug 2026, 11:36 UTC)
944
lifetime visits
75%
liked (12 👍 / 4 👎)
15
favourites (15.9 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 11:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
299 R$
Fake Gun
149 R$
Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Open Beta · welcome83 · 0.00% win
1 Win · progression40 · 0.00% win
10 Wins · progression13 · 0.00% win
25 Wins · progression8 · 0.00% win
50 Wins · progression4 · 0.00% win
100 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.