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[🥶] Play For UGC 2

[🥶] Play For UGC 2

A Roblox experience owned by Patch Notes Pending.

OtherENfree itemslimitedssocial engagement

Description (written by the developer; not a statement by this register)

🎉 PLAY FOR UGC 2 – CLAIM YOUR FREE LIMITEDS & REWARDS! 🎉 Ready for even more exclusive UGC limiteds and awesome in-game rewards? Jump into Play for UGC 2 and show off your style with the latest limited items — absolutely FREE! 🔥 HOW TO GET YOUR FREE UGC LIMITEDS: ✔️ Follow @tpeows or @ItzJam3zz on Roblox ✔️ Join the group "Patch Notes Pending" ✔️ Like and favorite the game to support us! ⚠️ Reminder: You must complete all steps to claim your free items! 📋Update Log: https://devforum.roblox.com/t/introducing-play-for-ugc-2/3669975

Last updated by the developer 7 Aug 2026, 23:50 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
29,471
lifetime visits
93%
liked (341 👍 / 25 👎)
242
favourites (8.2 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Points
279 R$
Double Speed
99 R$
Double Daily
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,542 · 0.00% win
1 Hour · progression434 · 0.00% win
2 Hours · other266 · 0.00% win
Oh, You're GLOWING! · other238 · 0.00% win
3 Hours · progression203 · 0.00% win
4 Hours · progression172 · 0.00% win
5 Hours · progression152 · 0.00% win
I Met The Owner(s) · social39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.