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Steal an Anime

Steal an Anime

A Roblox experience owned by funny sily guys.

SimulatorENanimestealing mechanicrebirth

Steal an Anime is a simulator experience created on 2025-05-26. It has 9,542,932 lifetime visits and 314,183 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description outlines mechanics including buying characters, stealing from others, generating money, rebirthing, and purchasing gear. It supports mobile, desktop, and tablet platforms.

Description (written by the developer; not a statement by this register)

Welcome to Steal an Anime! Remember to like the game and join the group 👍 How to Play: 🕺 Buy an Anime Character 🥷 Steal Anime Character from other players 💸 Generate money 🐦‍🔥 Rebirth ⚔️ Buy Anime gear to troll players! Mobile, Desktop, and Tablet compatible.

Last updated by the developer 13 Jul 2026, 22:47 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
9,542,932
lifetime visits
92%
liked (19,017 👍 / 1,700 👎)
314,170
favourites (32.9 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
4,999 R$
VIP
499 R$
2x Money
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3692no change
13 Aug 2026, 20:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.