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Horse Plinky Tycoon 🐴 Ultimatum

Horse Plinky Tycoon 🐴 Ultimatum

A Roblox experience owned by UnsuspectingSawblade.

TycoonENtycoonhorsecollection

Description (written by the developer; not a statement by this register)

💀 Official necromancy by the Original Creator UnsuspectingSawblade....💀 🐴 Drop horses into the board! 💰 MAKE TRILLIONS OF COIN 💎 Collect gems! 🏇 Horses go to race 🥚 Collect ALL the horses. They're in eggs. SAVE THEM!! 🔨 Build & Craft furniture! Move/delete the buttons! Move your board! 🐎 Drive horses and show them off... 🔥 Make Horse Powder 👍⭐ Please help raise the favorites number and L/D ratio

Last updated by the developer 15 Jun 2026, 17:00 UTC.

4
playing (measured 11 Aug 2026, 11:01 UTC)
323,580
lifetime visits
46%
liked (993 👍 / 1,172 👎)
4,160
favourites (12.9 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Equipped Horses 🐎
375 R$
Enchanted Eggs 👿
275 R$
Horsey Luck Up 🍀
250 R$
Double Gems 💎
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Horse Plinky's Ultimatum · other65,257 · 100.0% win
Horse Plinky Knowledge · other48,867 · 100.0% win
Rebirth I · progression2,047 · 10.8% win
Rebirth II · progression1,117 · 6.8% win
Rebirth III · progression632 · 1.4% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

42464415 August 2026 — 42 % liked25 August 2026 — 43 % liked4 September 2026 — 43 % liked14 September 2026 — 44 % liked24 September 2026 — 45 % liked4 October 2026 — 45 % liked14 October 2026 — 46 % liked24 October 2026 — 46 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3546no change
14 Oct 2026, 04:3446+1
4 Oct 2026, 04:3445no change
24 Sept 2026, 04:3345+1
14 Sept 2026, 02:4844+1
4 Sept 2026, 02:4643no change
25 Aug 2026, 00:5043+1
15 Aug 2026, 00:3442first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.