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john doe sad story

john doe sad story

A Roblox experience owned by john doe sad people.

OtherENnarrativestory-drivenforsaken

john doe sad story is an other genre Roblox experience created on 2025-05-27. The game has recorded 623,252 lifetime visits and 6,351 favorites. Currently, zero users are playing. The experience holds an 82% like percentage. Credits list codeciant as scripter and UI designer, c0enr as writer and game owner, and axeltanaz as artist.

Description (written by the developer; not a statement by this register)

hello welcome to john doe sad story, a story no longer based on forsaken Scripter + UI Designer : codeciant Writer + Game Owner : c0enr Artist : axeltanaz

Last updated by the developer 29 Jul 2026, 23:27 UTC.

0
playing (measured 11 Aug 2026, 01:30 UTC)
623,252
lifetime visits
82%
liked (2,432 👍 / 530 👎)
6,347
favourites (10.2 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ten thousand!! :OOO
10,000 R$
1000 robux
1,000 R$
500 robux
500 R$
250 robux
250 R$
100 robux
100 R$
50 robux
50 R$
10 robux
10 R$
5 robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

fake artist · other37,708 · 0.00% win
fire ring himself · other35,941 · 0.00% win
real owner!?!? · other12,847 · 0.00% win
Meet Pepper! · welcome9,162 · 0.00% win
Meet Purply · welcome190 · 0.00% win
Classic Resignation · other161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:2082no change
14 Aug 2026, 19:1982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.