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[ALPHA] Murder Mystery Chaos

[ALPHA] Murder Mystery Chaos

A Roblox experience owned by OP Games Corporation.

MinigamesENMurder MysteryChaos MechanicRole-based

Description (written by the developer; not a statement by this register)

🔍Murder Mystery Chaos! 🔪 Get ready to unleash CHAOS in the most unpredictable Murder Mystery experience yet! Just when you think you're safe... Chaos Time begins—randomly swapping players' positions for a wild, heart-racing finale. Can you trust anyone when everything changes in an instant? [🎭 Roles 🎭 ] 🏃INNOCENTS : Run and hide from the Murderer or be a HERO! ⚡SHERIFF : Hunt down the Murderer and Protect the innocents! 🔪MURDERER : Eliminate EVERYONE without getting caught! 🎮 Game Features: 🌀 Special Abilities – MURDERER comes with unique powers! Mix, match, and strategize your way to victory. 🎁 Mystery Box – Collect coins and unlock exclusive Weapons and Pets across different rarity tiers. 🔄 Trade System – Swap your weapons and pets with friends to complete your collection. 💥 Chaos Time – As the round nears its end, player positions are randomly swapped. Expect confusion, surprise encounters, and total mayhem!

Last updated by the developer 6 Jun 2025, 07:40 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
55,308
lifetime visits
87%
liked (104 👍 / 16 👎)
310
favourites (5.6 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression754 · 0.00% win
Level 20 · progression109 · 0.00% win
Level 30 · progression16 · 0.00% win
Level 40 · progression3 · 0.00% win
Level 5 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.