[WIP🏗️] Project: Banlands
A Roblox experience owned by Project: Banlands.
OtherENwork-in-progressbuggyoriginal-assets
Project: Banlands is an other genre Roblox experience created on 2025-05-27. The title indicates the project is a work in progress. Current metrics show zero players online. The experience has accumulated 2,851,938 lifetime visits. User engagement data records a 67 percent like percentage. The game holds 8,037 favorites within the platform index.
Description (written by the developer; not a statement by this register)
thanks to everybody for playing this game! (update, 08/09/26) blah blah blah, game's almost completely finished, woo my hoo bro now hopefully the game is 100% original without any conflicting assets. also the game has been made available for all ages, which is cool LEGACY REMINDERS reminder: this game is very, VERY wip. there ARE bugs reminder 2: almost all of the animations and most of the models were made by me. credits to me (and trh, and maybe seth) reminder 3: this game was intended for pc players, so there might be errors for mobile player
Last updated by the developer 10 Aug 2026, 09:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:22 | 67 | no change |
| 24 Aug 2026, 06:21 | 67 | no change |
| 14 Aug 2026, 06:20 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.