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[WIP🏗️] Project: Banlands

[WIP🏗️] Project: Banlands

A Roblox experience owned by Project: Banlands.

OtherENwork-in-progressbuggyoriginal-assets

Project: Banlands is an other genre Roblox experience created on 2025-05-27. The title indicates the project is a work in progress. Current metrics show zero players online. The experience has accumulated 2,851,938 lifetime visits. User engagement data records a 67 percent like percentage. The game holds 8,037 favorites within the platform index.

Description (written by the developer; not a statement by this register)

thanks to everybody for playing this game! (update, 08/09/26) blah blah blah, game's almost completely finished, woo my hoo bro now hopefully the game is 100% original without any conflicting assets. also the game has been made available for all ages, which is cool LEGACY REMINDERS reminder: this game is very, VERY wip. there ARE bugs reminder 2: almost all of the animations and most of the models were made by me. credits to me (and trh, and maybe seth) reminder 3: this game was intended for pc players, so there might be errors for mobile player

Last updated by the developer 10 Aug 2026, 09:39 UTC.

0
playing (measured 11 Aug 2026, 14:53 UTC)
2,851,938
lifetime visits
67%
liked (1,644 👍 / 801 👎)
8,027
favourites (2.8 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Illumina
150 R$
Shedletsky's Sword (READ DESC)
40 R$
Respawn
10 R$
Piano Access
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BLUU ZONE!!! · other99,263 · 0.00% win
Tea Time! · other22,207 · 0.00% win
Escape · progression8,689 · 0.00% win
118o8 · other6,363 · 0.00% win
Lucky Guess · other5,272 · 0.00% win
Escape2.0 · progression2,173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:2267no change
24 Aug 2026, 06:2167no change
14 Aug 2026, 06:2067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.