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Classic Area 51 (2018)

Classic Area 51 (2018)

A Roblox experience owned by D242312.

ShooterENEndless SurvivalFPSHorror

Description (written by the developer; not a statement by this register)

Update (08/15/2026) Fixed fallen out of map planks can't be repaired with Carpenter upgrade (Endless Survival) Update (08/11/2026) Nerfed PAPM1911 (Endless Survival) Made decals/texture fade on killer death (Endless Survival) Fixed PAPSVD (Endless Survival) Made perk icons old (Endless Survival) Сredits to homermafia1 for the SAKTKIA51 Credits to Icyfresh for the Underground Base

Last updated by the developer 10 Aug 2026, 18:42 UTC.

88
playing (measured 13 Aug 2026, 01:51 UTC)
102,660
lifetime visits
92%
liked (1,935 👍 / 160 👎)
7,239
favourites (70.5 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:5149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$
Survival Pack
15 R$
MG-42 Starter
15 R$
Faster Run
10 R$
Killer choice
10 R$
Endless survival starter
10 R$
Star Of Omnipotence
10 R$
Energy drink
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Kill · other98,892 · 0.00% win
10 Kills · progression43,694 · 0.00% win
Atomic Bomb · other28,897 · 0.00% win
15 Minutes · other27,650 · 0.00% win
Execution room · other15,320 · 0.00% win
Giant Zombie Killer · other13,499 · 0.00% win
Ultimate Secret of the Area · secret13,083 · 0.00% win
50 Kills · progression11,462 · 0.00% win
The way out · progression2,417 · 0.00% win
Helpful Killers · other1,108 · 0.00% win
Area 51 Personnal · other1,073 · 0.00% win
50 rounds · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949315 August 2026 — 94 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:4692no change
14 Oct 2026, 18:4692no change
4 Oct 2026, 18:4592no change
24 Sept 2026, 18:3892no change
14 Sept 2026, 18:3892-1
4 Sept 2026, 18:3893no change
25 Aug 2026, 18:3793-1
15 Aug 2026, 18:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.