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[CLOSED] Speed Jigsaw

[CLOSED] Speed Jigsaw

A Roblox experience owned by Orange Creative.

PuzzleENpuzzlecompetitivecosmetics

Description (written by the developer; not a statement by this register)

💎 [ Use Code: JIGSAW for 20 Free Gems! ] 💎 🪙 [ Unlock UGC Crates to get Limited gear! ] 🪙 🧩 Welcome to Speed Jigsaw – The Ultimate Puzzle Rush! 🧩 Race against the clock and other players to complete jigsaw puzzles faster than anyone else! Earn coins, crack open crates, and climb the ranks to prove you’re the ultimate puzzle master. 💰 Coins – Unlock new accessories and cool cosmetics 💎 Gems – Get exclusive items and powerful perks 🎮 Game Modes: ✨ Casual – Chill vibes, cozy puzzles 🏆 Ranked – High-stakes puzzles with leaderboard glory 🎉 Events – Limited-time challenges with unique jigsaws & rare loot 🧡 Developed solo by OrangeGameBuilder 🎨 Credits: Harris Heller, KingdomArtDigis, CanvasClover, Hellotraceyco, BuschelBarnes

Last updated by the developer 24 Jul 2026, 11:46 UTC.

0
playing (measured 11 Aug 2026, 01:07 UTC)
90,496
lifetime visits
92%
liked (440 👍 / 38 👎)
547
favourites (6.0 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
799 R$
Gem Mutator
799 R$
UGC Crate
699 R$
2x Rewards
499 R$
Starter Bundle
299 R$
Cosmetic Bundle
299 R$
200
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌟 Welcome to Speed Jigsaw 🌟 · welcome56,084 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:0592no change
4 Sept 2026, 13:3792no change
15 Aug 2026, 12:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.