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Matching Silly Goober Outfits

Matching Silly Goober Outfits

A Roblox experience owned by Rabuzara Fits.

RoleplayENavatar customizationoutfit ideassilly aesthetic

Description (written by the developer; not a statement by this register)

🌌 Welcome to Silly Goober Outfits 🌌 Update: 11/7/25 - 150 New Outfits 👍 --- New Outfits at 100 Likes --- 👍 Join our Roblox group for exclusive in-game rewards: https://www.roblox.com/communities/35822916/Rabuzara-Fits#!/about All purchases stay in your inventory permanently. If you own anything featured in-game and want them removed, dm me. Tags: silly, outfit silly, silly outfit, ideas silly, silly silly, silly style, style silly, silly style roblox, silly matching, silly matching roblox outfits, sitty avatar, sitty avatar ideas, avatar silly, sily outfits, goofy fits, funky fashion, silly vibe, silly skins, colorful silly outfits, cute silly, cute silly matching, silly core outfits, silly outfits inspo, silly fit ideas, creative silly outfits, chaotic style outfits

Last updated by the developer 7 Feb 2026, 23:22 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
258,897
lifetime visits
86%
liked (441 👍 / 71 👎)
22,375
favourites (86.4 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP ++
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome181,038 · 100.0% win
Played for 5 Mins! · other40,883 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.