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⚔️ Gimme Dat Sword

⚔️ Gimme Dat Sword

A Roblox experience owned by steal time experiences.

Fighting & PvPENstealing mechanicsrebirth progressionweapon fusion

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Gimme Dat Sword! ⚔️ Steal swords from other players, unlock powerful weapons from crates, and fuse duplicates for massive multipliers! Rebirth to climb the leaderboards and prove you’re the best 🏆 👍 Like and favorite the game for more updates! 👥 [How to Play]: • ⏳Step out of spawn to start earning time • 🎁 Use time to unlock stronger weapons • ⚔️ Fight other players to steal their swords • 🏆 Rebirth to multiply your gains Inspired by "stay alive and flex your time on others" 💻 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 10 Dec 2025, 21:28 UTC.

0
playing (measured 18 Aug 2026, 16:22 UTC)
17,713
lifetime visits
48%
liked (15 👍 / 16 👎)
64
favourites (3.6 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
4,999 R$
Invisibility Cloak
598 R$
Chicken Sword
350 R$
[TROLL] Fling Gun
349 R$
2x Luck
99 R$
Fast Crate Open
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Gimme Dat Sword! · welcome15,117 · 0.00% win
Steal your first sword · collection3,626 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.