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Slap Tower Ultimate ✋

Slap Tower Ultimate ✋

A Roblox experience owned by Out of Memory.

Description (written by the developer; not a statement by this register)

This game has been put back up for archival purposes. If you are seeing this, thanks for atleast clicking on the game! SLAP YO BUDS AROUND

Last updated by the developer 17 May 2026, 18:14 UTC.

0
playing (measured 6 Sept 2026, 14:45 UTC)
935
lifetime visits
95%
liked (20 👍 / 1 👎)
5
favourites (5.3 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1767
1,767 R$
Admin (OP)
1,499 R$
All Troll Weapons (LIMITED TIME)
249 R$
True Sword (OP!)
99 R$
SUBSPACE GLOVE
79 R$
Gravity AND Speed Coil Bundle (High Value)
69 R$
Gravity Coil
49 R$
Void Hand
49 R$
Speed Coil
39 R$
Regen Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Win! · progression110 · 0.00% win
collect 3 secrets in total! · collection49 · 0.00% win
collect 7 secrets · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9510097.59 September 2026 — 100 % liked19 October 2026 — 95 % liked9 September 202619 October 2026
2 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 11:4995-5
9 Sept 2026, 03:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.