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Cleithrophobia [BETA] 🎈

Cleithrophobia [BETA] 🎈

A Roblox experience owned by Geometric Pie Studios Extras.

HorrorENbackroomsliminal spacespuzzle horror

Description (written by the developer; not a statement by this register)

Cleithrophobia - (UPDATE 1.0) 🚧 IN BETA, EXPECT CHANGES! 🚧 "It tries to mimic the familiar when it cannot." Lost in empty levels that seem unearthly, it seems like... this looks like an alternative realm of the backrooms...? As a confused teenager who woke up with a bad headache, you wake up in a place full of uneasy liminal spaces, trying your best to escape and return from where you were originally. Yet, as you proceed to escape further and further, you feel as something is stopping you and is lurking around in each level... ❗This game is in beta so expect bugs occurring mid gameplay, please rejoin and report it! ❗ Inspired by: Backrooms, Liminal Spaces. πŸ‘οΈ This game contains: Jump scares, puzzles, and the unknown πŸ‘οΈ --[SOLO SUGGESTED]-- #TAGS: Liminal Core, Backrooms, rooms, Puzzle horror, Dream core, maze-like...

Last updated by the developer 24 Aug 2026, 22:42 UTC.

0
playing (measured 25 Aug 2026, 09:52 UTC)
206
lifetime visits
100%
liked (3 πŸ‘ / 0 πŸ‘Ž)
4
favourites (19.4 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Robux Donation
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cleithrophobia Β· welcome4 Β· 44.4% win
The Doombringer Β· other0 Β· 0.00% win
Memory 2 Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.