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Earn and spend

Earn and spend

A Roblox experience owned by Imaj Studios.

TycoonENmoney simulationcombatreset mechanic

Description (written by the developer; not a statement by this register)

Earn and spend is THE money game 💰 Earn money in various ways 🗡️ Fight to reset people’s time counters 🤑 Spend money on items to help you out You can spend at various points around the map however point weapons apart from power weapons are temporary so when you leave the game or die they disappear, Robux weapons stay forever Good luck on your money adventure! Big Thanks to everyone who gave me support to develop this most are featured in the map as NPCs 🫣 Code: “EarnAndSpend”, “5K Cash”

Last updated by the developer 3 Aug 2026, 12:35 UTC.

0
playing (measured 5 Sept 2026, 08:16 UTC)
779
lifetime visits
33%
liked (3 👍 / 6 👎)
5
favourites (6.4 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Gun
250 R$
Earn and Spend VIP pass
100 R$
Super Jump Gamepass
100 R$
Slingshot Gamepass
40 R$
Flash Light
40 R$
BoomBox GamePass
30 R$
x2 Walkspeed
15 R$
Buy a Sword!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Earn and Spend · welcome58 · 0.00% win
Watch TV with nate · other21 · 0.00% win
Healing Staff · other9 · 0.00% win
Freeze Staff · collection9 · 0.00% win
Taser · collection5 · 0.00% win
Purchased GlitterBOB · collection3 · 0.00% win
1 Hours Played · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.