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[🎃] Project Mayhem!

[🎃] Project Mayhem!

A Roblox experience owned by AmAzes Creator Asylum.

Fighting & PvPENrandomizerbase fightingteam deathmatch

Description (written by the developer; not a statement by this register)

Warning! Occasional Flashing Lights and is Very scuffed Project Mayhem is a randomizer base fighting game, featuring game-modes and various items (No not a copy item asylum, though inspired!) Vote for 3 game-modes, Team Death-Match, Free For All or Zombie Survival, with many more planned for the future! Slot 1 - Melee; items used at close distance, such as knives, swords, etc, Slot 2 - Ranged; items meant to be used at long distance, such as projectiles Slot 3 - Support; items that can be used to boost stats, or help in combat. !This game is unrealistic and shouldn't be taken too seriously! RATED A for AmAzing Credits: Music Soundtrack comes from Item Asylum (Aden Mayo) and Phighting (Key After Key)

Last updated by the developer 7 Sept 2026, 22:24 UTC.

0
playing (measured 12 Sept 2026, 02:45 UTC)
1,009
lifetime visits
80%
liked (8 👍 / 2 👎)
5
favourites (5.0 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape before it's too late · welcome13 · 0.00% win
:0 · progression0 · 0.00% win
Kill Farming · progression0 · 0.00% win
Racking up · progression0 · 0.00% win
Obby Master · progression0 · 0.00% win
Unlikely Outcome · other0 · 0.00% win
Nothing but a Scratch · other0 · 0.00% win
You ain't getting this badge btw · progression0 · 0.00% win
Extinction · other0 · 0.00% win
Ez gg · other0 · 0.00% win
Is this even possible? · progression0 · 0.00% win
Top assassin · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009012 September 2026 — 100 % liked12 October 2026 — 89 % liked22 October 2026 — 80 % liked12 September 202622 October 2026
3 measurements spanning 40 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 02:4780-9
12 Oct 2026, 02:4789-11
12 Sept 2026, 02:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.