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Zombie Defense Tycoon

Zombie Defense Tycoon

A Roblox experience owned by Thedonchito Foundations.

TycoonENHalloweenTycoonZombie

Description (written by the developer; not a statement by this register)

NEW HALLOWEEN UPDATE ADDS GHOSTS BOSS GHOST AND NEW 3% HALLOWEEN/ORANGE MOON Welcome to Zombie Defense Tycoon the weird X at the top of the screen is the close button for the alliances In this game you can fight zombies or other players or ally with others to fight zombies. NOTE this game is in a beta phase and is not a fully released game and a few bugs can be noticed but they're not everywhere you look. FAQ :Why do i blow myself up when i use rocket launcher Just go in first person :Why is it called Second Sea???? well it sounds catchy and its not like we gonna get sued :) :Does it save your progress? Not currently because this isn't like noob army tycoon where it takes weeks to finish. This game is inspired by wizard tycoon so dont think this is one of those games that take a long time and save your progress because so most of the tycoons are medium in length. and someday i might add a GUI where if you've been to an area/world it unlocks and you can immediently teleport there.

Last updated by the developer 15 Nov 2025, 14:57 UTC.

0
playing (measured 14 Aug 2026, 19:00 UTC)
472
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (4.2 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome54 · 0.00% win
Second Sea · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.