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Push IT [RELEASE]

Push IT [RELEASE]

A Roblox experience owned by PHOWR Productions.

Fighting & PvPENarena battleaura collectionawakening mechanics

Description (written by the developer; not a statement by this register)

💥 Welcome to Push It! 💥 Are you ready to shove your way to victory? Battle other players by pushing them out of the arena, collect awesome auras to show off your style, and unlock awakenings for epic power moves! [How To Play] • Walk up to players and push them out of the arena! • Collect auras to customize your look! • Unlock awakenings for powerful special pushes! • Train to increase your push force and durability!

Last updated by the developer 7 Aug 2026, 20:33 UTC.

0
playing (measured 11 Aug 2026, 01:34 UTC)
20,485
lifetime visits
65%
liked (68 👍 / 36 👎)
308
favourites (15.0 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Hunter
1,200 R$
1.5X Drop
1,000 R$
2X Drop Rate
450 R$
VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6516 August 2026 — 65 % liked15 October 2026 — 65 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 10:4965no change
16 Aug 2026, 08:4965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.