Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
COIN PUSHER [Alpha1.1]

COIN PUSHER [Alpha1.1]

A Roblox experience owned by Roblabo_CoinPusher.

SimulatorENcoin pushercollectiblespets

COIN PUSHER [Alpha1.1] is a simulator experience created on May 28, 2025. It has accumulated 1,164,415 lifetime visits and 10,163 favorites. Currently, 10 users are playing. The experience holds a 91% like percentage. Recent updates introduced a collectibles encyclopedia and trading mechanics. The game features revamped visuals and coin pusher gameplay mechanics.

Description (written by the developer; not a statement by this register)

🆕 July 24, 2025 Update 🆕 📖 A new encyclopedia feature for Collectibles has been added! 📖 Aim for a full collection—good luck! Who will be the first to snag those rare items? 😍 🌟 July 16, 2025 Update Log 🌟 ❤️ New Feature: Collectibles Now Available! ❤️ ⚓️ Collectibles now drop during Coin Pusher gameplay! 💰 Trade the coins you’ve saved for exciting Collectibles! ⚡️ Got a super rare Collectible? Flaunt it and make everyone jealous! ⚡️ Thanks to everyone who participated in the survey—your feedback made this happen! ✨️Past Updates✨️ We’ve revamped and updated the in-game visuals. Increased slot machine win rate! More cannonballs will appear during gameplay! Reduced the number of coins needed to exchange for pets! Throw coins and push them off to win more! 🧍Play solo for fun! 🧑‍🤝‍🧑Team up with a friend for better efficiency and more coins! 🐙Something mysterious awaits beyond the pirate ship… 🐬Collect lots of coins and trade them for adorable pets!

Last updated by the developer 19 Nov 2025, 10:16 UTC.

10
playing (measured 10 Aug 2026, 18:45 UTC)
1,164,415
lifetime visits
91%
liked (7,456 👍 / 764 👎)
10,305
favourites (8.8 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:453first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enemy defeated! · progression480,230 · 100.0% win
You got 500 coins! · collection264,289 · 100.0% win
Boss defeated! · progression209,890 · 88.0% win
You got 1k coins! · other181,171 · 75.7% win
You got a pet! · collection98,142 · 39.4% win
You got 5k coins! · collection30,443 · 12.3% win
You got 10k coins! · collection11,524 · 3.7% win
You got 100k coins! · collection291 · 0.00% win
You got a huge pet! · collection181 · 0.00% win
You got 6 pets! · collection59 · 0.00% win
You got 6 big pets! · collection12 · 0.00% win
You got 1M coins! · collection10 · 0.00% win
You got 10M coins! · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2091no change
14 Aug 2026, 14:1991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.