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Classic Sword Showdown

Classic Sword Showdown

A Roblox experience owned by Unknown's studios.

Fighting & PvPENsword fightingPvP combatmap rotation

Description (written by the developer; not a statement by this register)

Welcome to sword fight game where you can buy swords and kill others rules are simple : 1) No cheating / hacking or exploting because that leads to permban 2) DO NOT beg for ranks because that leads to time ban 3) DO NOT be toxic or mean to anyone because that lead to time ban or permban 4) Respect the staffs and developer Added new map : Space

Last updated by the developer 20 Jun 2026, 15:45 UTC.

0
playing (measured 25 Aug 2026, 23:37 UTC)
5,741
lifetime visits
84%
liked (32 👍 / 6 👎)
13
favourites (2.3 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Caca sword
1,000 R$
Illumina sword
125 R$
Rainbow sword
99 R$
Double Coins
35 R$
Double health
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You meet the owner · other409 · 0.00% win
obby master · progression188 · 0.00% win
Fire · other56 · 0.00% win
Infected by venom · other51 · 0.00% win
Electrical · other47 · 0.00% win
Friend of the dark · other40 · 0.00% win
Evil guy · other20 · 0.00% win
Caca obby master · progression20 · 0.00% win
Master of the electric · other20 · 0.00% win
Noob leader · other19 · 0.00% win
Disco · other7 · 0.00% win
Noclip guy · other7 · 0.00% win
Boss Killer · progression6 · 0.00% win
Error · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.