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skyscraper elevator

skyscraper elevator

A Roblox experience owned by [:] Execute Corporation.

ShooterENcombatsurvivalweapons

Description (written by the developer; not a statement by this register)

You are trapped in a small glass building, which is called a skyscraper because of its appearance. You are stuck in it forever, along with the hidden weapons in it. Find these weapons in the shelves or machine guns and start the battle between other players! After a shortage of weapons, the map is reloaded, and your battle begins again. Good luck. shutdown --> update game version --> 0.1 alpha

Last updated by the developer 28 Jun 2026, 07:33 UTC.

0
playing (measured 14 Aug 2026, 07:45 UTC)
101,375
lifetime visits
56%
liked (252 👍 / 195 👎)
939
favourites (9.3 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First kill · other17,591 · 0.00% win
Your first deficit · other15,359 · 0.00% win
25 deaths · progression5,020 · 0.00% win
10 strike · other1,571 · 0.00% win
50 kills · progression1,179 · 0.00% win
100 deaths · progression595 · 0.00% win
150 kills · progression233 · 0.00% win
Adm respect! · other88 · 0.00% win
300 kills · progression50 · 0.00% win
500 kills · progression9 · 0.00% win
1000 kills · progression2 · 0.00% win
Wall Clock. · other0 · 0.00% win
2000 kills · progression0 · 0.00% win
The Ice Floor. · other0 · 0.00% win
Hide and seek. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.