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DESTRUCTION! Wrestling | Main Arena

DESTRUCTION! Wrestling | Main Arena

A Roblox experience owned by [AJPW] Asian Justice Pro-Wrestling.

RoleplayENwrestlingroleplaysports

Description (written by the developer; not a statement by this register)

DESTRUCTION! x NRW x GLORY Wrestling OFFERS you opportunities in this federation to assure you that you can be the number 1 superstar AND the FACE or the HEEL of this Company 1 day. Where The Best Wrestle. Where Ro Wrestling Stars Are Created. We hope to see you there at our shows! Our Showtimes: 6 PM EST / 5 PM CST / 6 AM AST / 12 AM GMT+2 / 10 PM GMT+2 JOIN THE SERVER FOR MORE UPDATES! #DESTRUCTIONXNRWXGLORYWRESTLING2026

Last updated by the developer 13 Aug 2026, 10:52 UTC.

0
playing (measured 13 Aug 2026, 17:22 UTC)
5,761
lifetime visits
56%
liked (10 👍 / 8 👎)
15
favourites (2.6 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20k
20,000 R$
2143
2,143 R$
2000
2,000 R$
1000
1,000 R$
950
950 R$
800
800 R$
700
700 R$
630
630 R$
500
500 R$
500
500 R$
200
200 R$
100
100 R$
50
50 R$
20
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to JPO · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565957.517 August 2026 — 59 % liked27 August 2026 — 56 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:0656-3
17 Aug 2026, 20:0159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.