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Impossible Troll Tower

Impossible Troll Tower

A Roblox experience owned by Emberloch Studios.

ObbyENobstacle coursetroll gamebadge rewards

Impossible Troll Tower is an obby experience created on 2025-05-28. It has accumulated 10,575,731 lifetime visits and 19,910 favorites. Currently, 46 players are active. The game holds a 96% like percentage. Features include mobile ShiftLock support and badge rewards. Free commands for Korblox and Headless avatars are available to players.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Troll Tower! Complete the whole tower without getting trolled! 😈 Mobile ShiftLock ☑️ Badge Rewards ☑️ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 28 Jul 2025, 19:52 UTC.

46
playing (measured 10 Aug 2026, 14:03 UTC)
10,575,731
lifetime visits
96%
liked (27,306 👍 / 1,142 👎)
20,220
favourites (1.9 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
999 R$
Gold Magic Carpet
999 R$
Blow Dryer
699 R$
Balloons
599 R$
Sword
499 R$
Slap Hand
349 R$
Jetpack
349 R$
Taser
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
BoomBox
99 R$
Speed Coil
79 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,653,305 · 100.0% win
Win · progression955,122 · 47.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0196no change
13 Aug 2026, 20:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.