Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🧬⚡] Steal a Friend

[🧬⚡] Steal a Friend

A Roblox experience owned by Game Graveyard.

SimulatorENbase defensestealthcollection

Steal a Friend is a simulator experience created on 2025-05-28. It has recorded 599,648 lifetime visits and 1,844 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights mechanics involving stealing companions, generating cash, and rebirthing.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Steal a Friend! 🧠 Steal your way to the top while flexing your collection of ultimate companions! 👍 Like the game + join the group for exclusive rewards! 💥 How to Play: 👯 Buy a Friend 🕵️ Sneak into other players' bases and steal their friends 💸 Generate cash while your friends chill 🔁 Rebirth to earn even faster 🔫 Use troll gear to mess with other players! 🔒 Remote Lock system added — protect your base from thieves! 🕹️ Supports Desktop, Mobile & Tablet 💬 Invite your friends... or steal them.

Last updated by the developer 29 Dec 2025, 15:34 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
599,648
lifetime visits
92%
liked (2,182 👍 / 181 👎)
1,842
favourites (3.1 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
299 R$
2X SPEED
299 R$
AUTO COLLECT
179 R$
REMOTE LOCK
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3692no change
14 Aug 2026, 19:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.