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Bot-Builder: Escape

Bot-Builder: Escape

A Roblox experience owned by Night o' GoeJocky.

HorrorRUpiggyhorrorescape

Description (written by the developer; not a statement by this register)

🤗 Спасибо всем, кто играет в игру и ее поддерживает. Она была сделана чисто по рофлу (как и все остальные бб), так еще и незнающими lua руками. Не нужно воспринимать это недоразумение всерьез! Дuк выходит на охоту за игроками. Игроки должны найти выход из определенной карты не попавшись в руки дuку. Это просто обычная пигги но с продолжением истории легендарного дuка. Приятной игры, дuк тебя уже с твоего рождения ждет Изначально, игра тестировалась как пигги что-то. Затем, все переросло в отдельную часть как дополнительная часть серии, а теперь считается как полноценная игрулька стилистики легендарного дuка 😎 Мы регулярно стараемся и делаем обновления для игры, она кстати сделана на ките алвинблокса, мы просто немного изменили концепцию. Все не тяни, заходи в игру :) Greetings GoeJocky 👋

Last updated by the developer 7 Aug 2026, 16:23 UTC.

0
playing (measured 12 Aug 2026, 06:36 UTC)
1,831
lifetime visits
93%
liked (13 👍 / 1 👎)
3
favourites (1.6 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escaped Дuк's Villa · progression15 · 0.00% win
EggHunt [2026] · collection7 · 0.00% win
Escaped Poolrooms · progression6 · 0.00% win
🎃Escaped Ghoul's Palace [2026] · progression4 · 0.00% win
🎃Escaped Halloween Mansion [2025] · progression4 · 0.00% win
Welcome to Solution Center! · welcome4 · 0.00% win
Escaped Colin's Library · progression3 · 0.00% win
Survived a Round · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.519 August 2026 — 92 % liked18 October 2026 — 93 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 08:2393+1
19 Aug 2026, 00:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.