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[NEW!] 💙 AFK For UGC Catalog!

[NEW!] 💙 AFK For UGC Catalog!

A Roblox experience owned by Celest UGC.

TycoonENAFKFree RobuxUGC Catalog

AFK For UGC Catalog! is a Roblox experience created on 2025-05-28. It has no assigned genre. The title features promotional emojis. The experience has accumulated 3,529,278 lifetime visits and 412,236 favorites. Currently, two users are playing. The like percentage stands at 96 percent. The description outlines mechanics for earning points through AFK status and item purchases.

Description (written by the developer; not a statement by this register)

USE CODE: 10KLikes for 💸 +10,000 FREE POINTS! 💕 Next Like Goal: 20K Likes 💕 Next Group Goal: 75K Members Join our Group Get +20,000 points FREE - verify in-game ➜ https://www.roblox.com/communities/35681731/Dollfye#!/about Don’t forget to ❤️ Like the game and ⭐ Favorite to show your support! 🌟How to Get Started: AFK = FREE POINTS (1 every second - Premium players get a 25% boost!) Earn extra points by buying items! (7.5K for featured items, 2,500 for regular items) Redeem UGCs with points! Exploiters will be banned with no chance of appeal. Please report bugs on our community server!

Last updated by the developer 7 Oct 2025, 17:28 UTC.

2
playing (measured 10 Aug 2026, 15:07 UTC)
3,529,278
lifetime visits
96%
liked (24,521 👍 / 900 👎)
411,922
favourites (116.7 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to AFK For UGC Catalog! · welcome1,177,591 · 100.0% win
500K! · other992 · 0.00% win
WON UGC! 🤩 · other654 · 0.00% win
1M! · progression534 · 0.00% win
Met a developer! · social77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3196no change
24 Aug 2026, 04:2396no change
14 Aug 2026, 04:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.